Take-Two Interactive Software TTWO Business Segments
| TTM Q4 '26 | TTM Q3 '26 | TTM Q2 '26 | TTM Q1 '26 | TTM Q4 '25 | ||
|---|---|---|---|---|---|---|
| Total net revenue by Product | ||||||
| Console | $2.6B+3.3% | $2.51B+6.1% | $2.37B+10.7% | $2.14B+2.0% | $2.1B+1.1% | |
| Digital Online | $6.46B+1.7% | $6.35B+5.7% | $6.01B+7.0% | $5.61B+3.3% | $5.43B+3.6% | |
| Full game and other | $1.46B-3.5% | $1.51B+8.8% | $1.39B+19.2% | $1.17B+0.6% | $1.16B+7.7% | |
| Mobile | $3.33B+3.0% | $3.24B+4.3% | $3.1B+2.7% | $3.02B+2.7% | $2.94B+1.1% | |
| P C And Other Products | $726.1M-10.2% | $808.4M+8.1% | $747.6M+17.3% | $637.2M+7.5% | $592.5M+27.6% | |
| Physical Retail And Other | $196.7M-6.0% | $209.3M-2.2% | $213.9M+14.8% | $186.3M-7.7% | $201.8M-3.5% | |
| Recurrent consumer spending | $5.2B+3.0% | $5.05B+4.5% | $4.83B+4.2% | $4.63B+3.5% | $4.47B+2.3% | |
| Total net revenue by Geography | ||||||
| International | $2.72B+1.9% | $2.66B+6.1% | $2.51B+8.6% | $2.31B+3.8% | $2.23B+4.6% | |
| United States | $3.94B+1.2% | $3.89B+5.0% | $3.71B+6.4% | $3.49B+2.3% | $3.41B+2.5% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Take-Two Interactive Software break its business down?
- Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
- Where does Take-Two Interactive Software's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
