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TTM Q4 '26TTM Q3 '26TTM Q2 '26TTM Q1 '26TTM Q4 '25
Total net revenue by Product
Console$2.6B+3.3%$2.51B+6.1%$2.37B+10.7%$2.14B+2.0%$2.1B+1.1%
Digital Online$6.46B+1.7%$6.35B+5.7%$6.01B+7.0%$5.61B+3.3%$5.43B+3.6%
Full game and other$1.46B-3.5%$1.51B+8.8%$1.39B+19.2%$1.17B+0.6%$1.16B+7.7%
Mobile$3.33B+3.0%$3.24B+4.3%$3.1B+2.7%$3.02B+2.7%$2.94B+1.1%
P C And Other Products$726.1M-10.2%$808.4M+8.1%$747.6M+17.3%$637.2M+7.5%$592.5M+27.6%
Physical Retail And Other$196.7M-6.0%$209.3M-2.2%$213.9M+14.8%$186.3M-7.7%$201.8M-3.5%
Recurrent consumer spending$5.2B+3.0%$5.05B+4.5%$4.83B+4.2%$4.63B+3.5%$4.47B+2.3%
Total net revenue by Geography
International$2.72B+1.9%$2.66B+6.1%$2.51B+8.6%$2.31B+3.8%$2.23B+4.6%
United States$3.94B+1.2%$3.89B+5.0%$3.71B+6.4%$3.49B+2.3%$3.41B+2.5%

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Questions, answered.

How does Take-Two Interactive Software break its business down?
Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
Where does Take-Two Interactive Software's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.