Hasbro HAS Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net revenues by Business | ||||||
| Consumer Products | $434.9M-49.2% | $856.3M-1.3% | $867.3M+75.8% | $493.4M+13.8% | $433.4M-46.4% | |
| Entertainment | $33.7M+18.7% | $28.4M-8.1% | $30.9M+10.0% | $28.1M-26.1% | $38M+23.0% | |
| Wizards of the Coast and Digital Gaming | $652.9M-6.4% | $697.5M+10.5% | $631.3M+10.5% | $571.2M+12.9% | $505.8M+35.3% | |
| Net revenues by Product | ||||||
| Digital and Licensed Gaming | $121.3M-10.6% | $135.7M+4.2% | $130.2M+12.1% | $116.1M-1.9% | $118.3M-10.4% | |
| Family Brands | $18.6M+42.0% | $13.1M-21.6% | $16.7M+15.2% | $14.5M-35.3% | $22.4M+71.0% | |
| Film and TV | $1.7M-29.2% | $2.4M+26.3% | $1.9M+26.7% | $1.5M-65.1% | $4.3M+34.4% | |
| Tabletop Gaming | $460.7M-6.9% | $494.7M+12.0% | $441.8M+8.7% | $406.3M+18.2% | $343.8M+66.1% | |
| Net revenues by Geography | ||||||
| Asia Pacific | $53.8M-24.0% | $70.8M+15.7% | $61.2M-3.8% | $63.6M+18.2% | $53.8M-42.4% | |
| Europe | $99.6M-51.2% | $204.2M+12.8% | $181.1M+89.2% | $95.7M+12.6% | $85M-52.2% | |
| Latin America | $29.1M-45.8% | $53.7M-25.0% | $71.6M+52.0% | $47.1M+67.6% | $28.1M-48.0% | |
| North America | $215.4M-54.3% | $471.3M-2.4% | $483M+105% | $236M+2.0% | $231.4M-45.0% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
