Hasbro HAS Business Segments
| FY'25 | FY'24 | FY'23 | FY'22 | ||
|---|---|---|---|---|---|
| Net revenues by Business | |||||
| Consumer Products | $2.65B-4.9% | $2.79B-12.1% | $3.17B-19.2% | $3.93B-1.4% | |
| Entertainment | $125.4M-5.4% | $132.6M-81.4% | $711.1M-30.1% | $1.02B-11.8% | |
| Wizards of the Coast and Digital Gaming | $2.41B+44.4% | $1.67B+1.5% | $1.64B+9.6% | $1.5B+16.4% | |
| Net revenues by Product | |||||
| Digital and Licensed Gaming | $500.3M+6.1% | $471.7M+22.5% | $385.1M+49.2% | $258.1M-23.2% | |
| Family Brands | $66.7M-9.5% | $73.7M-12.1% | $83.8M+5.5% | $79.4M-40.3% | |
| Film and TV | $10.1M+53.0% | $6.6M-98.9% | $575.5M-31.3% | $837.6M-10.2% | |
| Tabletop Gaming | $1.69B+62.2% | $1.04B-3.1% | $1.07B+0.5% | $1.07B+12.2% | |
| Net revenues by Geography | |||||
| Asia Pacific | $249.4M-13.0% | $286.7M+11.9% | $256.3M-12.6% | $293.4M-5.4% | |
| Europe | $566M+8.9% | $519.7M-22.4% | $669.5M-25.6% | $899.5M-15.8% | |
| Latin America | $200.5M-18.0% | $244.5M-21.5% | $311.5M-1.0% | $314.8M+9.3% | |
| North America | $1.42B-4.8% | $1.49B-9.5% | $1.65B-20.1% | $2.06B-10.8% | |
| United States | $2.81B+7.9% | $2.6B-13.6% | $3.01B-15.1% | $3.54B— |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
