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Hasbro HAS Business Segments

FY'25FY'24FY'23FY'22
Net revenues by Business
Consumer Products$2.65B-4.9%$2.79B-12.1%$3.17B-19.2%$3.93B-1.4%
Entertainment$125.4M-5.4%$132.6M-81.4%$711.1M-30.1%$1.02B-11.8%
Wizards of the Coast and Digital Gaming$2.41B+44.4%$1.67B+1.5%$1.64B+9.6%$1.5B+16.4%
Net revenues by Product
Digital and Licensed Gaming$500.3M+6.1%$471.7M+22.5%$385.1M+49.2%$258.1M-23.2%
Family Brands$66.7M-9.5%$73.7M-12.1%$83.8M+5.5%$79.4M-40.3%
Film and TV$10.1M+53.0%$6.6M-98.9%$575.5M-31.3%$837.6M-10.2%
Tabletop Gaming$1.69B+62.2%$1.04B-3.1%$1.07B+0.5%$1.07B+12.2%
Net revenues by Geography
Asia Pacific$249.4M-13.0%$286.7M+11.9%$256.3M-12.6%$293.4M-5.4%
Europe$566M+8.9%$519.7M-22.4%$669.5M-25.6%$899.5M-15.8%
Latin America$200.5M-18.0%$244.5M-21.5%$311.5M-1.0%$314.8M+9.3%
North America$1.42B-4.8%$1.49B-9.5%$1.65B-20.1%$2.06B-10.8%
United States$2.81B+7.9%$2.6B-13.6%$3.01B-15.1%$3.54B

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Questions, answered.

How does Hasbro break its business down?
Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
Where does Hasbro's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.