Hasbro HAS Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net revenues by Business | ||||||
| Consumer Products | $2.65B-4.2% | $2.65B-4.9% | $2.6B-13.7% | $2.67B-12.0% | $2.77B-10.8% | |
| Entertainment | $121.1M-9.7% | $125.4M-5.4% | $127.9M-60.7% | $131.4M-68.2% | $134.1M-76.1% | |
| Wizards of the Coast and Digital Gaming | $2.55B+40.5% | $2.41B+44.4% | $2.08B+13.2% | $1.9B+4.9% | $1.82B+6.9% | |
| Net revenues by Product | ||||||
| Digital and Licensed Gaming | $503.3M+0.3% | $500.3M+6.1% | $496.6M+13.6% | $473.6M+2.2% | $501.9M+26.8% | |
| Family Brands | $62.9M-7.6% | $66.7M-9.5% | $66.7M-17.3% | $65.6M-23.6% | $68.1M-28.2% | |
| Film and TV | $7.5M-31.2% | $10.1M+53.0% | $10.9M-93.0% | $10.6M-95.9% | $10.9M-97.3% | |
| Tabletop Gaming | $1.8B+56.1% | $1.69B+62.2% | $1.4B+27.4% | $1.25B+14.8% | $1.16B+6.7% | |
| Net revenues by Geography | ||||||
| Asia Pacific | $249.4M-14.5% | $249.4M-13.0% | $272M+5.4% | $292.7M+23.0% | $291.7M+20.6% | |
| Europe | $580.6M+12.3% | $566M+8.9% | $539.7M+0.1% | $520.9M-11.0% | $517.2M-17.3% | |
| Latin America | $201.5M-14.3% | $200.5M-18.0% | $200.8M-25.0% | $218.3M-25.1% | $235M-22.4% | |
| North America | $1.41B-5.4% | $1.42B-4.8% | $1.37B-7.7% | $1.42B-7.7% | $1.49B-7.7% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
