Hasbro HAS Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net revenues by Business | ||||||
| Consumer Products | $2.65B+0.1% | $2.65B+1.8% | $2.6B-2.6% | $2.67B-3.5% | $2.77B-0.7% | |
| Entertainment | $121.1M-3.4% | $125.4M-2.0% | $127.9M-2.7% | $131.4M-2.0% | $134.1M+1.1% | |
| Wizards of the Coast and Digital Gaming | $2.55B+6.1% | $2.41B+15.5% | $2.08B+9.5% | $1.9B+4.6% | $1.82B+9.1% | |
| Net revenues by Product | ||||||
| Digital and Licensed Gaming | $503.3M+0.6% | $500.3M+0.7% | $496.6M+4.9% | $473.6M-5.6% | $501.9M+6.4% | |
| Family Brands | $62.9M-5.7% | $66.7M0.0% | $66.7M+1.7% | $65.6M-3.7% | $68.1M-7.6% | |
| Film and TV | $7.5M-25.7% | $10.1M-7.3% | $10.9M+2.8% | $10.6M-2.8% | $10.9M+65.2% | |
| Tabletop Gaming | $1.8B+6.9% | $1.69B+20.6% | $1.4B+11.6% | $1.25B+8.5% | $1.16B+11.1% | |
| Net revenues by Geography | ||||||
| Asia Pacific | $249.4M0.0% | $249.4M-8.3% | $272M-7.1% | $292.7M+0.3% | $291.7M+1.7% | |
| Europe | $580.6M+2.6% | $566M+4.9% | $539.7M+3.6% | $520.9M+0.7% | $517.2M-0.5% | |
| Latin America | $201.5M+0.5% | $200.5M-0.1% | $200.8M-8.0% | $218.3M-7.1% | $235M-3.9% | |
| North America | $1.41B-1.1% | $1.42B+3.7% | $1.37B-3.1% | $1.42B-4.7% | $1.49B-0.5% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
