Take-Two Interactive Software TTWO Business Segments
| Q4 '26 | Q3 '26 | Q2 '26 | Q1 '26 | Q4 '25 | ||
|---|---|---|---|---|---|---|
| Total net revenue by Product | ||||||
| Console | $674.6M+14.1% | $652.1M+28.4% | $720M+46.6% | $550.6M+8.2% | $591.2M+4.0% | |
| Digital Online | $1.64B+7.2% | $1.65B+26.2% | $1.69B+30.2% | $1.48B+14.0% | $1.53B+14.3% | |
| Full game and other | $319.2M-14.2% | $395M+45.1% | $497.9M+81.6% | $247.7M+3.0% | $372.1M+28.6% | |
| Mobile | $843.9M+12.9% | $865.8M+18.3% | $821.6M+11.0% | $801.7M+11.0% | $747.7M+4.6% | |
| P C And Other Products | $161.3M-33.8% | $181.1M+50.5% | $232.2M+90.6% | $151.5M+41.9% | $243.6M+111% | |
| Physical Retail And Other | $44.3M-22.1% | $44.5M-9.4% | $80.7M+52.0% | $27.2M-36.3% | $56.9M-11.4% | |
| Recurrent consumer spending | $1.36B+12.4% | $1.3B+19.9% | $1.28B+18.2% | $1.26B+14.4% | $1.21B+9.0% | |
| Total net revenue by Geography | ||||||
| International | $688.1M+8.1% | $686.8M+28.6% | $737.7M+37.0% | $603.4M+16.6% | $636.4M+18.3% | |
| United States | $991.7M+4.8% | $1.01B+22.6% | $1.04B+27.2% | $900.4M+9.7% | $946.1M+9.8% | |
| Fixed assets, net by Geography | ||||||
| International | $170.9M-5.2% | —— | —— | —— | $180.3M+7.0% | |
| United States | $274.5M+4.2% | —— | —— | —— | $263.5M+8.6% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Take-Two Interactive Software break its business down?
- Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
- Where does Take-Two Interactive Software's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
