Take-Two Interactive Software TTWO Business Segments
| Q4 '26 | Q3 '26 | Q2 '26 | Q1 '26 | Q4 '25 | ||
|---|---|---|---|---|---|---|
| Total net revenue by Product | ||||||
| Console | $674.6M+3.5% | $652.1M-9.4% | $720M+30.8% | $550.6M-6.9% | $591.2M+16.4% | |
| Digital Online | $1.64B-1.1% | $1.65B-2.3% | $1.69B+14.7% | $1.48B-3.2% | $1.53B+16.4% | |
| Full game and other | $319.2M-19.2% | $395M-20.7% | $497.9M+101% | $247.7M-33.4% | $372.1M+36.7% | |
| Mobile | $843.9M-2.5% | $865.8M+5.4% | $821.6M+2.5% | $801.7M+7.2% | $747.7M+2.2% | |
| P C And Other Products | $161.3M-10.9% | $181.1M-22.0% | $232.2M+53.3% | $151.5M-37.8% | $243.6M+102% | |
| Physical Retail And Other | $44.3M-0.4% | $44.5M-44.9% | $80.7M+197% | $27.2M-52.2% | $56.9M+15.9% | |
| Recurrent consumer spending | $1.36B+4.3% | $1.3B+2.2% | $1.28B+1.6% | $1.26B+3.8% | $1.21B+11.3% | |
| Total net revenue by Geography | ||||||
| International | $688.1M+0.2% | $686.8M-6.9% | $737.7M+22.3% | $603.4M-5.2% | $636.4M+19.2% | |
| United States | $991.7M-2.0% | $1.01B-2.3% | $1.04B+15.1% | $900.4M-4.8% | $946.1M+14.6% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Take-Two Interactive Software break its business down?
- Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
- Where does Take-Two Interactive Software's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
