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Q4 '26Q3 '26Q2 '26Q1 '26Q4 '25
Total net revenue by Product
Console$674.6M+3.5%$652.1M-9.4%$720M+30.8%$550.6M-6.9%$591.2M+16.4%
Digital Online$1.64B-1.1%$1.65B-2.3%$1.69B+14.7%$1.48B-3.2%$1.53B+16.4%
Full game and other$319.2M-19.2%$395M-20.7%$497.9M+101%$247.7M-33.4%$372.1M+36.7%
Mobile$843.9M-2.5%$865.8M+5.4%$821.6M+2.5%$801.7M+7.2%$747.7M+2.2%
P C And Other Products$161.3M-10.9%$181.1M-22.0%$232.2M+53.3%$151.5M-37.8%$243.6M+102%
Physical Retail And Other$44.3M-0.4%$44.5M-44.9%$80.7M+197%$27.2M-52.2%$56.9M+15.9%
Recurrent consumer spending$1.36B+4.3%$1.3B+2.2%$1.28B+1.6%$1.26B+3.8%$1.21B+11.3%
Total net revenue by Geography
International$688.1M+0.2%$686.8M-6.9%$737.7M+22.3%$603.4M-5.2%$636.4M+19.2%
United States$991.7M-2.0%$1.01B-2.3%$1.04B+15.1%$900.4M-4.8%$946.1M+14.6%

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Questions, answered.

How does Take-Two Interactive Software break its business down?
Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
Where does Take-Two Interactive Software's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.