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FY'26FY'25FY'24FY'23
Total net revenue by Product
Console$2.6B+23.7%$2.1B-3.1%$2.17B-5.9%$2.3B-8.9%
Digital Online$6.46B+18.9%$5.43B+6.3%$5.11B+0.5%$5.09B+61.5%
Full game and other$1.46B+26.0%$1.16B+2.0%$1.14B-2.9%$1.17B-5.2%
Mobile$3.33B+13.3%$2.94B+7.1%$2.75B+8.2%$2.54B+529%
P C And Other Products$726.1M+22.5%$592.5M+36.4%$434.3M-14.4%$507.5M-11.4%
Physical Retail And Other$196.7M-2.5%$201.8M-15.0%$237.4M-10.1%$264.2M-25.7%
Recurrent consumer spending$5.2B+16.1%$4.47B+6.2%$4.21B+0.8%$4.18B+84.1%
Total net revenue by Geography
International$2.72B+22.0%$2.23B+7.6%$2.07B+4.0%$1.99B+41.7%
United States$3.94B+15.7%$3.41B+3.9%$3.28B-2.4%$3.36B+60.0%

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Questions, answered.

How does Take-Two Interactive Software break its business down?
Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
Where does Take-Two Interactive Software's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.