Take-Two Interactive Software TTWO Business Segments
| FY'26 | FY'25 | FY'24 | FY'23 | ||
|---|---|---|---|---|---|
| Total net revenue by Product | |||||
| Console | $2.6B+23.7% | $2.1B-3.1% | $2.17B-5.9% | $2.3B-8.9% | |
| Digital Online | $6.46B+18.9% | $5.43B+6.3% | $5.11B+0.5% | $5.09B+61.5% | |
| Full game and other | $1.46B+26.0% | $1.16B+2.0% | $1.14B-2.9% | $1.17B-5.2% | |
| Mobile | $3.33B+13.3% | $2.94B+7.1% | $2.75B+8.2% | $2.54B+529% | |
| P C And Other Products | $726.1M+22.5% | $592.5M+36.4% | $434.3M-14.4% | $507.5M-11.4% | |
| Physical Retail And Other | $196.7M-2.5% | $201.8M-15.0% | $237.4M-10.1% | $264.2M-25.7% | |
| Recurrent consumer spending | $5.2B+16.1% | $4.47B+6.2% | $4.21B+0.8% | $4.18B+84.1% | |
| Total net revenue by Geography | |||||
| International | $2.72B+22.0% | $2.23B+7.6% | $2.07B+4.0% | $1.99B+41.7% | |
| United States | $3.94B+15.7% | $3.41B+3.9% | $3.28B-2.4% | $3.36B+60.0% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Take-Two Interactive Software break its business down?
- Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
- Where does Take-Two Interactive Software's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
