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TTM Q4 '26TTM Q3 '26TTM Q2 '26TTM Q1 '26TTM Q4 '25
Total net revenue by Product
Console$2.6B+23.7%$2.51B+21.1%$2.37B+12.0%$2.14B-1.4%$2.1B-3.1%
Digital Online$6.46B+18.9%$6.35B+21.1%$6.01B+14.9%$5.61B+8.6%$5.43B+6.3%
Full game and other$1.46B+26.0%$1.51B+40.5%$1.39B+22.4%$1.17B+0.5%$1.16B+2.0%
Mobile$3.33B+13.3%$3.24B+11.3%$3.1B+7.6%$3.02B+8.3%$2.94B+7.1%
P C And Other Products$726.1M+22.5%$808.4M+74.0%$747.6M+63.9%$637.2M+44.6%$592.5M+36.4%
Physical Retail And Other$196.7M-2.5%$209.3M+0.1%$213.9M-6.6%$186.3M-20.9%$201.8M-15.0%
Recurrent consumer spending$5.2B+16.1%$5.05B+15.4%$4.83B+11.8%$4.63B+9.2%$4.47B+6.2%
Total net revenue by Geography
International$2.72B+22.0%$2.66B+25.2%$2.51B+17.2%$2.31B+9.7%$2.23B+7.6%
United States$3.94B+15.7%$3.89B+17.2%$3.71B+11.9%$3.49B+5.8%$3.41B+3.9%

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Questions, answered.

How does Take-Two Interactive Software break its business down?
Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
Where does Take-Two Interactive Software's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.