Take-Two Interactive Software TTWO Business Segments
| TTM Q4 '26 | TTM Q3 '26 | TTM Q2 '26 | TTM Q1 '26 | TTM Q4 '25 | ||
|---|---|---|---|---|---|---|
| Total net revenue by Product | ||||||
| Console | $2.6B+23.7% | $2.51B+21.1% | $2.37B+12.0% | $2.14B-1.4% | $2.1B-3.1% | |
| Digital Online | $6.46B+18.9% | $6.35B+21.1% | $6.01B+14.9% | $5.61B+8.6% | $5.43B+6.3% | |
| Full game and other | $1.46B+26.0% | $1.51B+40.5% | $1.39B+22.4% | $1.17B+0.5% | $1.16B+2.0% | |
| Mobile | $3.33B+13.3% | $3.24B+11.3% | $3.1B+7.6% | $3.02B+8.3% | $2.94B+7.1% | |
| P C And Other Products | $726.1M+22.5% | $808.4M+74.0% | $747.6M+63.9% | $637.2M+44.6% | $592.5M+36.4% | |
| Physical Retail And Other | $196.7M-2.5% | $209.3M+0.1% | $213.9M-6.6% | $186.3M-20.9% | $201.8M-15.0% | |
| Recurrent consumer spending | $5.2B+16.1% | $5.05B+15.4% | $4.83B+11.8% | $4.63B+9.2% | $4.47B+6.2% | |
| Total net revenue by Geography | ||||||
| International | $2.72B+22.0% | $2.66B+25.2% | $2.51B+17.2% | $2.31B+9.7% | $2.23B+7.6% | |
| United States | $3.94B+15.7% | $3.89B+17.2% | $3.71B+11.9% | $3.49B+5.8% | $3.41B+3.9% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Take-Two Interactive Software break its business down?
- Take-Two Interactive Software (TTWO) reports total net revenue by product across 7 parts — Console, Digital Online, Full game and other, Mobile and P C And Other Products. Each is extracted from the segment footnotes and tracked over time.
- Where does Take-Two Interactive Software's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Take-Two Interactive Software's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
