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Take-Two Interactive Software (TTWO) Q4 2026 Earnings

TTWO·Reported May 21, 2026·After market close

Take-Two Interactive Software reported Q4 2026 revenue of $1.7B (+6.1% YoY), beat analyst consensus of $1.5B by $132.9M. Diluted EPS came in at $-0.32, missed the $0.58 consensus by $0.90. Take-Two Interactive Software reports across 2 business segments, led by Console and PC Gaming and Mobile and Casual Gaming.

Revenue
$1.7Bbeat by $132.9M
Consensus: $1.5B
Diluted EPS
$-0.32missed by $0.90
Consensus: $0.58
SEC

SEC Filings

Quarterly report10-Q / 10-K not filed yet

Financial Snapshot

Trailing eight quarters through Q4 2026 — latest period from 8-K press release; updates when 10-Q/10-K is filed

Net Income

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Operating Cash Flow

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EPS (Diluted)

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Q4 2026 Earnings FAQ

Common questions about Take-Two Interactive Software's Q4 2026 earnings report.

Take-Two Interactive Software (TTWO) reported Q4 2026 earnings on May 21, 2026 after market close.

Take-Two Interactive Software reported revenue of $1.7B and diluted EPS of $-0.32 for Q4 2026.

Revenue beat the consensus estimate of $1.5B by $132.9M. EPS missed the consensus estimate of $0.58 by $0.90.

Compared to the same quarter a year prior, revenue grew 6.1% from $1.6B a year earlier.

You can read the 8-K earnings release (0001628280-26-037260) directly on SEC EDGAR. The filing index links above go to sec.gov.

Earnings press release

8-K filed May 21, 2026 — preliminary values shown until the audited 10-Q is filed

View on SEC.gov

Exhibit 99.1

FOR IMMEDIATE RELEASE

CONTACT:

(Investor Relations)

(Corporate Press)

Nicole Shevins

Alan Lewis

Senior Vice President

Head of Global Corporate Communications

Investor Relations & Corporate Communications

Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.

(646) 536-2983

(646) 536-3005

Alan.Lewis@take2games.com

Nicole.Shevins@take2games.com

Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2026

$1.58 billion fiscal fourth quarter Net Bookings, above Company's guidance range

$6.72 billion fiscal year 2026 Net Bookings

Initial outlook for fiscal 2027 includes Net Bookings of $8.0 to $8.2 billion

New York, NY – May 21, 2026 – Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the fourth quarter of its fiscal year 2026, ended March 31, 2026. For further information, please see the fourth quarter fiscal 2026 results slide deck posted to the Company’s investor relations website at take2games.com/ir.

CEO Comments

Strauss Zelnick, Chairman and CEO of Take-Two Interactive, stated: “Our Fiscal 2026 performance was exceptional and exceeded our initial expectations at every label. We believe Fiscal 2027 will establish new record levels of operating performance driven by the November 19th launch of Grand Theft Auto VI, along with strong execution across our portfolio. We expect to sustain this higher level of scale, generate strong cash flows, and deliver long-term shareholder value as we release our robust development pipeline, continue to optimize our live services and capitalize on new business opportunities.”

Fourth Quarter Fiscal 2026 Financial and Operational Highlights

•Total Net Bookings* were $1.58 billion and were flat compared to last year’s fiscal fourth quarter.

◦Net Bookings from recurrent consumer spending** grew 7% and accounted for 82% of total Net Bookings.

◦The largest contributors to Net Bookings were NBA® 2K26, Grand Theft Auto® Online and Grand Theft Auto V, Toon Blast™, Match Factory!™, Empires & Puzzles™, WWE® 2K26, Color Block Jam™, Red Dead Redemption® 2 and Red Dead Online, Words With Friends™, and Civilization® VII.

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•GAAP net revenue was $1.68 billion, compared to $1.58 billion in last year’s fiscal fourth quarter.

◦Recurrent consumer spending** increased 12% and accounted for 81% of total GAAP net revenue.

◦The largest contributors to GAAP net revenue were NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, Match Factory!, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, Borderlands® 4, and WWE 2K26.

•GAAP net loss was $59.5 million, or $0.32 per share, as compared to $3,726.2 million, or $21.08 per share, for the comparable period last year.

* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising.

Fourth Quarter Fiscal 2026 Financial Results

The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business:

in millionsStatement of OperationsChange in deferred net revenue and related cost of revenueStock-based compensationAmortization of acquired intangiblesBusiness reorganizationBusiness acquisitionOther (a)
Three Months Ended March 31, 2026
Financial Data
GAAP
Total net revenue$1,679.8(99.5)
Cost of revenue741.1(5.3)(4.7)(185.4)
Gross profit938.7(94.2)4.7185.4
Operating expenses927.8(73.7)(15.1)0.9(3.2)
(Loss) income from operations10.9(94.2)78.4200.5(0.9)3.2
Interest and other, net(23.6)1.2(0.6)6.7
(Loss) income before income taxes(12.7)(93.0)78.4200.5(0.9)2.66.7
Non-GAAP
EBITDA243.7(93.0)78.4(0.9)0.96.7

•The above table utilizes a management tax rate of 18%

•Share count used to calculate management reporting diluted net income per share is 186.5 million

(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments.

Fiscal Year 2026 Financial and Operational Highlights

•Total Net Bookings* grew 19% to $6.72 billion, as compared to $5.65 billion during last fiscal year.

◦Net Bookings from recurrent consumer spending** grew 17% and accounted for 78% of total Net Bookings.

◦The largest contributors to Net Bookings were NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Match Factory!, Empires & Puzzles, Borderlands 4, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, and Toy Blast™.

•GAAP net revenue increased 18% to $6.66 billion, as compared to $5.63 billion during last fiscal year.

◦Recurrent consumer spending** increased 16% and accounted for 78% of total GAAP net revenue.

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◦The largest contributors to GAAP net revenue were NBA 2K25 and NBA 2K26, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Match Factory!, Empires & Puzzles, Color Block Jam, Borderlands 4, Red Dead Redemption 2 and Red Dead Online, and Words With Friends.

•GAAP net loss was $298.2 million, or $1.62 per share, as compared to $4.48 billion, or $25.58 per share, for the comparable period last year.

* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising.

Fiscal Year 2026 Financial Results

The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

in millionsStatement of OperationsChange in deferred net revenue and related cost of revenueStock-based compensationBusiness reorganizationAmortization of acquired intangiblesBusiness acquisitionOther (a)
Fiscal Year Ended March 31, 2026
Financial Data
GAAP
Total net revenue$6,656.464.6
Cost of revenue2,846.7(3.4)27.9(664.9)
Gross profit3,809.768.0(27.9)664.9
Operating expenses3,913.9(333.2)4.4(60.7)(14.7)
(Loss) income from operations(104.2)68.0305.3(4.4)725.614.7
Interest and other, net(93.6)0.111.05.3
(Loss) income before income taxes(197.8)68.1305.3(4.4)725.625.75.3
Non-GAAP
EBITDA760.668.1305.3(4.4)18.95.3

•The above table utilizes a management tax rate of 18%

•Share count used to calculate management reporting diluted net income per share is 185.6 million

(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments.

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Outlook for Fiscal Year 2027

Take-Two is providing its initial outlook for the fiscal year ending March 31, 2027 and fiscal first quarter ending June 30, 2026:

Fiscal Year Ending March 31, 2027

The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

$ in millions except for per share amountsOutlook (b)Change in deferred net revenue and related cost of revenueStock-based compensationAmortization of acquired intangiblesBusiness acquisition & Other
Fiscal Year Ending March 31, 2027
Financial Data
GAAP
Total net revenue$7,900 to $8,100$100
Cost of revenue$3,504 to $3,626$(10)$(77)$(573)
Operating expenses$4,180 to $4,200$(350)$(51)
Interest and other, net$50$(3)
Income before income taxes$166 to $224$110$427$624$3
Net income$105 to $141
Diluted net income per share$0.55 to $0.75
Net cash provided by operating activitiesover $1,000
Capital expendituresapproximately $200
Non-GAAP
EBITDA$1,013 to $1,070$110$427
Operational metric
Net Bookings$8,000 to $8,200

•Management reporting tax rate anticipated to be 18%

•Share count used to calculate GAAP and management reporting diluted net income per share is expected to be 189.7 million

(b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

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Fiscal First Quarter Ending June 30, 2026

The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

$ in millions except for per share amountsOutlook (b)Change in deferred net revenue and related cost of revenueStock-based compensationAmortization of acquired intangiblesBusiness acquisition & Other
Three Months Ending June 30, 2026
Financial Data
GAAP
Total net revenue$1,450 to $1,500$(130)
Cost of revenue$578 to $594$(15)$(1)$(154)
Operating expenses$926 to $936$(70)$(15)
Interest and other, net$13$1
(Loss) income before income taxes$(67) to $(43)$(115)$71$169$(1)
Net (loss) income$(42) to $(27)
Net (loss) income per share$(0.23) to $(0.15)
Non-GAAP
EBITDA$155 to $179$(115)$71
Operational metric
Net Bookings$1,320 to $1,370

•Management reporting tax rate anticipated to be 18%

•Share count used to calculate GAAP net loss per share is expected to be 186.3 million

•Share count used to calculate management reporting diluted net income per share is expected to be 188.7 million

(b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

Key assumptions and dependencies underlying the Company’s outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

Product Releases

The following have been released since January 1, 2026:

LabelProductPlatformsRelease Date
2KSid Meier's Civilization VII for Apple ArcadeiOSFebruary 5, 2026
2KPGA TOUR 2K25Switch 2February 6, 2026
2KWWE 2K26PS5, Xbox Series X|S, Switch 2, PCMarch 13, 2026

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Take-Two's future lineup announced to-date includes:

LabelProductPlatformsRelease Date
2KNBA 2K27TBASeptember 2026
Rockstar GamesGrand Theft Auto VIPS5, Xbox Series X|SNovember 19, 2026
2KPGA TOUR 2K27TBATBA
2KWWE 2K27TBATBA
ZyngaCSR 3iOS, AndroidTBA
ZyngaTop GoaliOS, AndroidTBA
Ghost Story GamesJudasPS5, Xbox Series X|S, PCTBA
2KProject ETHOSTBATBA
2KBioShock next iterationTBATBA

Conference Call

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (800) 715-9871 or (646) 307-1963 (conference ID: 9711440). A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

Non-GAAP Financial Measure

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: EBITDA, which is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles.

The Company’s management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company’s ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company’s operations and financial condition.

This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.

Final Results

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10-K for the period ended March 31, 2026.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

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Cautionary Note Regarding Forward-Looking Statements

The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties, including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games.

Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)
(in millions, except per share amounts)
Three Months Ended March 31,Fiscal Year Ended March 31,
2026202520262025
Net revenue:
Game$1,568.4$1,473.8$6,162.1$5,167.5
Advertising111.4108.7494.3466.1
Total net revenue1,679.81,582.56,656.45,633.6
Cost of revenue:
Product costs203.2205.1863.8821.1
Game intangibles184.8303.0662.2811.0
Licenses119.9124.7463.5365.8
Software development costs and royalties150.8(9.7)439.8168.1
Internal royalties82.4156.1417.4405.4
Total cost of revenue741.1779.22,846.72,571.4
Gross profit938.7803.33,809.73,062.2
Selling and marketing392.2402.11,770.81,683.7
Research and development262.5297.81,074.61,005.2
General and administrative223.8230.2874.4883.3
Depreciation and amortization50.287.8198.5229.4
Goodwill impairment3,545.23,545.2
Business reorganization(0.9)17.1(4.4)106.5
Total operating expenses927.84,580.23,913.97,453.3
Income (loss) from operations10.9(3,776.9)(104.2)(4,391.1)
Interest and other, net(23.6)(25.0)(93.6)(100.2)
Loss before income taxes(12.7)(3,801.9)(197.8)(4,491.3)
Provision for (benefit from) income taxes46.8(75.7)100.4(12.4)
Net loss$(59.5)$(3,726.2)$(298.2)$(4,478.9)
Loss per share:
Basic and diluted loss per share$(0.32)$(21.08)$(1.62)$(25.58)
Weighted average shares outstanding
Basic185.3176.8183.9175.1
Preferred stock, $0.01 par value, 5.0 shares authorized: no shares issued and outstanding at March 31, 2026 and 2025
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED BALANCE SHEETS
(in millions, except per share amounts)
March 31, 2026March 31, 2025
ASSETS
Current assets:
Cash and cash equivalents$1,545.5$1,456.1
Short-term investments443.89.4
Restricted cash and cash equivalents13.214.9
Accounts receivable, net of allowances of $0.9 and $1.6 at March 31, 2026 and 2025, respectively737.0771.1
Software development costs and licenses68.880.8
Contract assets89.780.8
Prepaid expenses and other301.5402.8
Total current assets3,199.52,815.9
Fixed assets, net445.4443.8
Right-of-use assets334.6326.1
Software development costs and licenses, net of current portion2,277.51,892.6
Goodwill1,061.91,057.3
Other intangibles, net1,653.22,336.0
Long-term restricted cash and cash equivalents79.488.2
Other assets331.7220.8
Total assets$9,383.2$9,180.7
LIABILITIES AND STOCKHOLDERS' EQUITY
Current liabilities:
Accounts payable$211.0$194.7
Accrued expenses and other current liabilities1,117.81,127.6
Deferred revenue1,159.91,083.5
Lease liabilities70.161.5
Short-term debt, net30.01,148.5
Total current liabilities2,588.83,615.8
Long-term debt, net2,488.02,512.6
Non-current deferred revenue29.725.4
Non-current lease liabilities370.2383.3
Non-current software development royalties84.593.6
Deferred tax liabilities, net182.3259.6
Other long-term liabilities128.8152.7
Total liabilities$5,872.3$7,043.0
Stockholders' equity:
Common stock, $0.01 par value, 300.0 and 300.0 shares authorized; 209.1 and 200.8 shares issued and 185.4 and 177.1 outstanding at March 31, 2026 and 2025, respectively2.12.0
Additional paid-in capital11,953.710,312.0
Treasury stock, at cost; 23.7 and 23.7 common shares at March 31, 2026 and 2025, respectively(1,020.6)(1,020.6)
Accumulated deficit(7,357.0)(7,058.8)
Accumulated other comprehensive loss(67.3)(96.9)
Total stockholders' equity$3,510.9$2,137.7
Total liabilities and stockholders' equity$9,383.2$9,180.7
Table 9
Preliminary
MetricQ1 '25Q2 '25Q3 '25Q4 '25Q1 '26Q2 '26Q3 '26Q4 '26
Total Revenue$1.34B$1.35B$1.36B$1.58B$1.50B$1.77B$1.70B$1.68B
Other Revenue From Contract With Customer Excluding Asse 0d5b70$1.34B$1.35B$1.36B$1.58B$1.50B$1.77B$1.70B$1.68B
Game: Game Total Net Revenue$1.22B$1.23B$1.24B$1.47B$1.38B$1.64B$1.57B$1.57B
Advertising: Advertising Total Net Revenue$121.50M$119.20M$116.70M$108.70M$121.30M$132.90M$128.70M$111.40M
Total Cost of Revenue$567.10M$625.20M$599.90M$779.20M$558.80M$793.30M$753.50M$741.10M
Gross Profit$771.10M$727.90M$759.90M$803.30M$945.00M$980.50M$945.50M$938.70M
Selling and Marketing$431.40M$461.30M$388.90M$402.10M$408.80M$536.60M$433.20M$392.20M
General and Administrative$210.50M$253.00M$189.60M$230.20M$207.00M$225.00M$218.60M$223.80M
Depreciation and Amortization$44.80M$47.30M$49.50M$87.80M$50.40M$48.80M$49.10M$50.20M
Total Operating Expenses$956.00M$1.03B$892.00M$4.58B$923.40M$1.08B$984.20M$927.80M
Operating Income-$184.90M-$297.20M-$132.10M-$3.78B$21.60M-$98.00M-$38.70M$10.90M
Income Before Tax-$212.20M-$324.30M-$152.90M-$3.80B-$13.80M-$115.50M-$55.80M-$12.70M
Income Tax Expense$49.80M$41.20M-$27.70M-$75.70M-$1.90M$18.40M$37.10M$46.80M
Net Income-$262.00M-$365.50M-$125.20M-$3.73B-$11.90M-$133.90M-$92.90M-$59.50M
Eps Basic-$1.52-$2.08-$0.71-$21.27-$0.07-$0.73-$0.50-$0.32
Eps Diluted-$1.52-$2.08-$0.71-$21.27-$0.07-$0.73-$0.50-$0.32

(1) Cash, cash equivalents and restricted cash and cash equivalents shown on our Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Consolidated Balance Sheet.

Table 10
Preliminary
MetricQ1 '25Q2 '25Q3 '25Q4 '25Q1 '26Q2 '26Q3 '26Q4 '26
Cash and Equivalents$1.47B$1.32B$1.31B$1.56B$2.12B$1.96B$2.25B$1.55B
Accounts Receivable Net$594.20M$858.90M$662.30M$771.10M$657.70M$1.17B$824.10M$737.00M
Total Current Assets$2.56B$2.71B$2.40B$2.82B$3.28B$3.81B$3.68B$3.20B
Goodwill$4.71B$4.65B$4.60B$1.06B$1.07B$1.06B$1.07B$1.06B
Total Assets$12.94B$13.08B$12.68B$9.18B$9.68B$10.08B$10.01B$9.38B
Accounts Payable$170.30M$177.10M$144.80M$194.70M$193.40M$213.50M$191.30M$211.00M
Deferred Revenue Current$945.30M$1.06B$1.09B$1.08B$1.02B$1.25B$1.29B$1.16B
Total Current Liabilities$2.85B$3.20B$2.90B$3.62B$2.82B$3.31B$3.24B$2.59B
Long Term Debt$3.68B$3.68B$3.68B$2.51B$3.08B$3.08B$3.08B$2.49B
Total Liabilities$6.95B$7.28B$6.98B$7.04B$6.20B$6.65B$6.51B$5.87B
Total Stockholders Equity$5.99B$5.80B$5.70B$2.14B$3.48B$3.43B$3.50B$3.51B
Total Liabilities and Equity$12.94B$13.08B$12.68B$9.18B$9.68B$10.08B$10.01B$9.38B
Table 11
Preliminary
MetricQ4 '24Q1 '25Q2 '25Q3 '25Q4 '25Q1 '26Q2 '26Q3 '26Q4 '26
Net Cash From Operating-$8.90M-$191.00M-$128.40M-$4.80M-$44.70M$128.40M$305.20M$235.40M
Capital Expenditures$35.10M$36.80M$43.40M$54.10M$25.10M$31.90M$69.00M-$288.80M
Net Cash From Investing-$34.70M-$33.30M-$20.70M-$62.80M-$36.80M-$277.20M-$44.80M-$290.40M
Net Cash From Financing$596.50M$500.00K$31.20M$22.30M$618.30M-$300.00K$26.60M-$550.00M
Table 12
Preliminary
MetricQ1 '25Q2 '25Q3 '25Q4 '25Q1 '26Q2 '26Q3 '26Q4 '26
Digital Online: Digital Online Total Net Revenue$1.30B$1.30B$1.31B$1.53B$1.48B$1.69B$1.65B$1.64B
Physical Retail And Other: Physical Retail and Other Total Net Revenue$42.70M$53.10M$49.10M$56.90M$27.20M$80.70M$44.50M$44.30M
Mobile: Mobile Total Net Revenue$722.50M$740.20M$731.60M$747.70M$801.70M$821.60M$865.80M$843.90M
Console: Console Total Net Revenue$508.90M$491.10M$507.90M$591.20M$550.60M$720.00M$652.10M$674.60M
PC And Other Products: P C and Other Products Total Net Revenue$106.80M$121.80M$120.30M$243.60M$151.50M$232.20M$181.10M$161.30M
Fiscal Year Ended March 31, 2026Net revenueCost of revenue - Product costsCost of revenue - Game intangiblesCost of revenue- LicensesCost of revenue- Software development costs and royaltiesCost of revenue- Internal royaltiesSelling and marketing
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in millions)
As reported$6,656.4$863.8$662.2$463.5$439.8$417.4$1,770.8
Net effect from deferred revenue and related cost of revenue64.6(1.8)(0.1)(1.5)
Stock-based compensation27.9(95.3)
Amortization of acquired intangibles(2.7)(662.2)
Fiscal Year Ended March 31, 2026Research and developmentGeneral and administrativeDepreciation and amortizationBusiness reorganizationInterest and other, net
As reported$1,074.6$874.4$198.5$(4.4)$(93.6)
Net effect from deferred revenue and related cost of revenue0.1
Stock-based compensation(88.9)(149.0)
Amortization of acquired intangibles(28.7)(32.0)
Acquisition related expenses(1.4)(13.3)11.0
Impact of business reorganization4.4
Other5.3
Fiscal Year Ended March 31, 2025Net revenueCost of revenue - Product costsCost of revenue - Game intangiblesCost of revenue - LicensesCost of revenue- Software development costs and royaltiesCost of revenue - Internal royaltiesSelling and marketing
As reported$5,633.6$821.1$811.0$365.8$168.1$405.4$1,683.7
Net effect from deferred revenue and related cost of revenue14.4(0.9)0.42.0
Stock-based compensation(9.4)(92.4)
Amortization and impairment of acquired intangibles(3.2)(811.0)(4.1)
Acquisition related expenses(0.3)
Fiscal Year Ended March 31, 2025Research and developmentGeneral and administrativeDepreciation and amortizationBusiness reorganizationGoodwill impairmentInterest and other, net
As reported$1,005.2$883.3$229.4$106.5$3,545.2$(100.2)
Net effect from deferred revenue and related cost of revenue3.5
Stock-based compensation(99.0)(123.2)
Amortization and impairment of acquired intangibles(28.7)(75.5)
Acquisition related expenses(3.9)(89.2)(3,545.2)11.7
Impact of business reorganization(106.5)
Other15.7
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
RECONCILIATION OF GAAP TO NON-GAAP MEASURE
(in millions)
Three Months Ended March 31,Fiscal Year Ended March 31,
2026202520262025
Net loss$(59.5)$(3,726.2)$(298.2)$(4,478.9)
Provision for (benefit from) income taxes46.8(75.7)100.4(12.4)
Interest expense13.618.966.368.7
Depreciation and amortization50.287.8198.5229.4
Amortization of acquired intangibles192.6311.0693.6847.0
Goodwill impairment3,545.23,545.2
EBITDA$243.7$161.0$760.6$199.1
Net income$105 to $141
Outlook
Fiscal Year Ending March 31, 2027
Provision for income taxes$62 to $83
Interest expense$41
Depreciation$181
Amortization of acquired intangibles$624
EBITDA$1,013 to $1,070
Net loss$(42) to $(27)
Outlook
Three Months Ended June 30, 2026
Benefit from income taxes$(25) to $(16)
Interest expense$10
Depreciation$43
Amortization of acquired intangibles$169
EBITDA$155 to $179