Hasbro HAS Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net revenues by Business | ||||||
| Consumer Products | $2.65B+0.1% | $2.65B+1.8% | $2.6B-2.6% | $2.67B-3.5% | $2.77B-0.7% | |
| Entertainment | $121.1M-3.4% | $125.4M-2.0% | $127.9M-2.7% | $131.4M-2.0% | $134.1M+1.1% | |
| Wizards of the Coast and Digital Gaming | $2.55B+6.1% | $2.41B+15.5% | $2.08B+9.5% | $1.9B+4.6% | $1.82B+9.1% | |
| Operating Income (Loss) by Business | ||||||
| Consumer Products | -$996.9M-0.4% | -$993.3M-5.4% | -$942.8M-4.5% | -$901.9M-862% | $118.3M+2.6% | |
| Wizards of the Coast and Digital Gaming | $1.07B+6.7% | $1.01B+25.2% | $804.3M+9.6% | $734M-0.7% | $739.2M+17.0% | |
| Royalties by Business | ||||||
| Consumer Products | $301.5M+4.4% | $288.9M+3.0% | $280.5M-5.0% | $295.3M-1.5% | $299.7M+0.8% | |
| Entertainment | -$46.9M-10.9% | -$42.3M+12.4% | -$48.3M+9.2% | -$53.2M+9.7% | -$58.9M-0.7% | |
| Wizards of the Coast and Digital Gaming | $133.8M+15.1% | $116.2M+18.1% | $98.4M+36.9% | $71.9M+71.2% | $42M-0.7% | |
| Managed expense by Business | ||||||
| Consumer Products | $1.76B-0.9% | $1.78B+0.7% | $1.77B+0.4% | $1.76B+132% | $758.1M-1.1% | |
| Entertainment | $31.7M-44.9% | $57.5M-17.5% | $69.7M-2.1% | $71.2M-16.5% | $85.3M+23.6% | |
| Wizards of the Coast and Digital Gaming | $523M+1.3% | $516.3M+3.7% | $498.1M+3.8% | $479.8M+5.6% | $454.4M+5.1% | |
| Cost of Sales by Business | ||||||
| Consumer Products | $928.3M+1.2% | $917.2M+4.5% | $877.4M+0.8% | $870.3M-5.3% | $919.4M-1.3% | |
| Entertainment | $6.1M-7.6% | $6.6M+22.2% | $5.4M+3.8% | $5.2M-5.5% | $5.5M-5.2% | |
| Wizards of the Coast and Digital Gaming | $391.6M+5.6% | $370.9M+15.8% | $320.2M+9.4% | $292.8M+3.7% | $282.4M+4.6% | |
| Depreciation and intangible asset amortization by Business | ||||||
| Consumer Products | $90.2M-2.7% | $92.7M-3.3% | $95.9M-2.0% | $97.9M-3.7% | $101.7M-3.2% | |
| Entertainment | $19.2M-3.0% | $19.8M+0.5% | $19.7M+5.9% | $18.6M+5.7% | $17.6M+5.4% | |
| Wizards of the Coast and Digital Gaming | $17.4M-1.1% | $17.6M-2.8% | $18.1M+1.1% | $17.9M0.0% | $17.9M+1.7% | |
| Goodwill by Business | ||||||
| Consumer Products | $2.24B-31.3% | $3.27B-23.8% | $4.29B-19.2% | $5.31B-16.1% | $6.33B0.0% | |
| Entertainment | $1.3B0.0% | $1.3B0.0% | $1.3B0.0% | $1.3B0.0% | $1.3B0.0% | |
| Wizards of the Coast and Digital Gaming | $1.48B0.0% | $1.48B0.0% | $1.48B-0.1% | $1.48B-0.1% | $1.49B0.0% | |
| Foreign exchange translation by Business | ||||||
| Entertainment | $0— | $0— | $0— | $0-100% | $100K— | |
| Advertising by Business | ||||||
| Consumer Products | $188.4M-2.4% | $193.1M-8.3% | $210.6M-6.4% | $224.9M-0.6% | $226.3M+1.3% | |
| Entertainment | $600K-14.3% | $700K+16.7% | $600K-33.3% | $900K0.0% | $900K-10.0% | |
| Wizards of the Coast and Digital Gaming | $132.2M+6.6% | $124M-0.8% | $125M+20.4% | $103.8M+6.8% | $97.2M+2.1% | |
| Additions to property, plant and equipment: by Business | ||||||
| Consumer Products | $50.6M+11.9% | $45.2M-7.2% | $48.7M+0.8% | $48.3M-4.4% | $50.5M-0.2% | |
| Entertainment | $100K0.0% | $100K-50.0% | $200K+100% | $100K0.0% | $100K0.0% | |
| Wizards of the Coast and Digital Gaming | $14.1M+9.3% | $12.9M-14.6% | $15.1M+8.6% | $13.9M-20.6% | $17.5M-19.7% | |
| Distribution by Business | ||||||
| Consumer Products | $164.7M+0.9% | $163.2M+8.1% | $151M-4.6% | $158.2M-3.5% | $163.9M-1.1% | |
| Entertainment | $0— | $0— | $0— | $0— | $0— | |
| Wizards of the Coast and Digital Gaming | $43.1M-2.3% | $44.1M+7.3% | $41.1M+11.4% | $36.9M+9.5% | $33.7M+7.3% | |
| Program cost amortization by Business | ||||||
| Consumer Products | $0— | $0— | $0— | $0— | $0— | |
| Entertainment | $32.4M-9.5% | $35.8M-21.8% | $45.8M-1.1% | $46.3M-4.7% | $48.6M-1.4% | |
| Wizards of the Coast and Digital Gaming | $0— | $0— | $0— | $0— | $0— | |
| Intangible Amortization by Business | ||||||
| Consumer Products | $37.8M-4.3% | $39.5M-6.2% | $42.1M-0.9% | $42.5M-2.3% | $43.5M-2.2% | |
| Entertainment | $17.8M-2.7% | $18.3M+0.5% | $18.2M+5.2% | $17.3M+6.8% | $16.2M+5.9% | |
| Wizards of the Coast and Digital Gaming | $8.5M0.0% | $8.5M+1.2% | $8.4M+1.2% | $8.3M+1.2% | $8.2M0.0% | |
| Net revenues by Product | ||||||
| Digital and Licensed Gaming | $503.3M+0.6% | $500.3M+0.7% | $496.6M+4.9% | $473.6M-5.6% | $501.9M+6.4% | |
| Family Brands | $62.9M-5.7% | $66.7M0.0% | $66.7M+1.7% | $65.6M-3.7% | $68.1M-7.6% | |
| Film and TV | $7.5M-25.7% | $10.1M-7.3% | $10.9M+2.8% | $10.6M-2.8% | $10.9M+65.2% | |
| Tabletop Gaming | $1.8B+6.9% | $1.69B+20.6% | $1.4B+11.6% | $1.25B+8.5% | $1.16B+11.1% | |
| Net revenues by Geography | ||||||
| Asia Pacific | $249.4M0.0% | $249.4M-8.3% | $272M-7.1% | $292.7M+0.3% | $291.7M+1.7% | |
| Europe | $580.6M+2.6% | $566M+4.9% | $539.7M+3.6% | $520.9M+0.7% | $517.2M-0.5% | |
| Latin America | $201.5M+0.5% | $200.5M-0.1% | $200.8M-8.0% | $218.3M-7.1% | $235M-3.9% | |
| North America | $1.41B-1.1% | $1.42B+3.7% | $1.37B-3.1% | $1.42B-4.7% | $1.49B-0.5% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
