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Hasbro HAS Business Segments

TTM Q1 '26TTM Q4 '25TTM Q3 '25TTM Q2 '25TTM Q1 '25
Net revenues by Business
Consumer Products$2.65B+0.1%$2.65B+1.8%$2.6B-2.6%$2.67B-3.5%$2.77B-0.7%
Entertainment$121.1M-3.4%$125.4M-2.0%$127.9M-2.7%$131.4M-2.0%$134.1M+1.1%
Wizards of the Coast and Digital Gaming$2.55B+6.1%$2.41B+15.5%$2.08B+9.5%$1.9B+4.6%$1.82B+9.1%
Operating Income (Loss) by Business
Consumer Products-$996.9M-0.4%-$993.3M-5.4%-$942.8M-4.5%-$901.9M-862%$118.3M+2.6%
Wizards of the Coast and Digital Gaming$1.07B+6.7%$1.01B+25.2%$804.3M+9.6%$734M-0.7%$739.2M+17.0%
Royalties by Business
Consumer Products$301.5M+4.4%$288.9M+3.0%$280.5M-5.0%$295.3M-1.5%$299.7M+0.8%
Entertainment-$46.9M-10.9%-$42.3M+12.4%-$48.3M+9.2%-$53.2M+9.7%-$58.9M-0.7%
Wizards of the Coast and Digital Gaming$133.8M+15.1%$116.2M+18.1%$98.4M+36.9%$71.9M+71.2%$42M-0.7%
Managed expense by Business
Consumer Products$1.76B-0.9%$1.78B+0.7%$1.77B+0.4%$1.76B+132%$758.1M-1.1%
Entertainment$31.7M-44.9%$57.5M-17.5%$69.7M-2.1%$71.2M-16.5%$85.3M+23.6%
Wizards of the Coast and Digital Gaming$523M+1.3%$516.3M+3.7%$498.1M+3.8%$479.8M+5.6%$454.4M+5.1%
Cost of Sales by Business
Consumer Products$928.3M+1.2%$917.2M+4.5%$877.4M+0.8%$870.3M-5.3%$919.4M-1.3%
Entertainment$6.1M-7.6%$6.6M+22.2%$5.4M+3.8%$5.2M-5.5%$5.5M-5.2%
Wizards of the Coast and Digital Gaming$391.6M+5.6%$370.9M+15.8%$320.2M+9.4%$292.8M+3.7%$282.4M+4.6%
Depreciation and intangible asset amortization by Business
Consumer Products$90.2M-2.7%$92.7M-3.3%$95.9M-2.0%$97.9M-3.7%$101.7M-3.2%
Entertainment$19.2M-3.0%$19.8M+0.5%$19.7M+5.9%$18.6M+5.7%$17.6M+5.4%
Wizards of the Coast and Digital Gaming$17.4M-1.1%$17.6M-2.8%$18.1M+1.1%$17.9M0.0%$17.9M+1.7%
Goodwill by Business
Consumer Products$2.24B-31.3%$3.27B-23.8%$4.29B-19.2%$5.31B-16.1%$6.33B0.0%
Entertainment$1.3B0.0%$1.3B0.0%$1.3B0.0%$1.3B0.0%$1.3B0.0%
Wizards of the Coast and Digital Gaming$1.48B0.0%$1.48B0.0%$1.48B-0.1%$1.48B-0.1%$1.49B0.0%
Foreign exchange translation by Business
Entertainment$0$0$0$0-100%$100K
Advertising by Business
Consumer Products$188.4M-2.4%$193.1M-8.3%$210.6M-6.4%$224.9M-0.6%$226.3M+1.3%
Entertainment$600K-14.3%$700K+16.7%$600K-33.3%$900K0.0%$900K-10.0%
Wizards of the Coast and Digital Gaming$132.2M+6.6%$124M-0.8%$125M+20.4%$103.8M+6.8%$97.2M+2.1%
Additions to property, plant and equipment: by Business
Consumer Products$50.6M+11.9%$45.2M-7.2%$48.7M+0.8%$48.3M-4.4%$50.5M-0.2%
Entertainment$100K0.0%$100K-50.0%$200K+100%$100K0.0%$100K0.0%
Wizards of the Coast and Digital Gaming$14.1M+9.3%$12.9M-14.6%$15.1M+8.6%$13.9M-20.6%$17.5M-19.7%
Distribution by Business
Consumer Products$164.7M+0.9%$163.2M+8.1%$151M-4.6%$158.2M-3.5%$163.9M-1.1%
Entertainment$0$0$0$0$0
Wizards of the Coast and Digital Gaming$43.1M-2.3%$44.1M+7.3%$41.1M+11.4%$36.9M+9.5%$33.7M+7.3%
Program cost amortization by Business
Consumer Products$0$0$0$0$0
Entertainment$32.4M-9.5%$35.8M-21.8%$45.8M-1.1%$46.3M-4.7%$48.6M-1.4%
Wizards of the Coast and Digital Gaming$0$0$0$0$0
Intangible Amortization by Business
Consumer Products$37.8M-4.3%$39.5M-6.2%$42.1M-0.9%$42.5M-2.3%$43.5M-2.2%
Entertainment$17.8M-2.7%$18.3M+0.5%$18.2M+5.2%$17.3M+6.8%$16.2M+5.9%
Wizards of the Coast and Digital Gaming$8.5M0.0%$8.5M+1.2%$8.4M+1.2%$8.3M+1.2%$8.2M0.0%
Net revenues by Product
Digital and Licensed Gaming$503.3M+0.6%$500.3M+0.7%$496.6M+4.9%$473.6M-5.6%$501.9M+6.4%
Family Brands$62.9M-5.7%$66.7M0.0%$66.7M+1.7%$65.6M-3.7%$68.1M-7.6%
Film and TV$7.5M-25.7%$10.1M-7.3%$10.9M+2.8%$10.6M-2.8%$10.9M+65.2%
Tabletop Gaming$1.8B+6.9%$1.69B+20.6%$1.4B+11.6%$1.25B+8.5%$1.16B+11.1%
Net revenues by Geography
Asia Pacific$249.4M0.0%$249.4M-8.3%$272M-7.1%$292.7M+0.3%$291.7M+1.7%
Europe$580.6M+2.6%$566M+4.9%$539.7M+3.6%$520.9M+0.7%$517.2M-0.5%
Latin America$201.5M+0.5%$200.5M-0.1%$200.8M-8.0%$218.3M-7.1%$235M-3.9%
North America$1.41B-1.1%$1.42B+3.7%$1.37B-3.1%$1.42B-4.7%$1.49B-0.5%

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Questions, answered.

How does Hasbro break its business down?
Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
Where does Hasbro's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.