Hasbro HAS Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net revenues by Business | ||||||
| Consumer Products | $434.9M-49.2% | $856.3M-1.3% | $867.3M+75.8% | $493.4M+13.8% | $433.4M-46.4% | |
| Entertainment | $33.7M+18.7% | $28.4M-8.1% | $30.9M+10.0% | $28.1M-26.1% | $38M+23.0% | |
| Wizards of the Coast and Digital Gaming | $652.9M-6.4% | $697.5M+10.5% | $631.3M+10.5% | $571.2M+12.9% | $505.8M+35.3% | |
| Operating Income (Loss) by Business | ||||||
| Consumer Products | -$47.5M— | $0-100% | $80.1M+108% | -$1.03B-2,245% | -$43.9M-187% | |
| Entertainment | $17.3M— | —— | $7.5M+23.0% | $6.1M+154% | -$11.2M+30.9% | |
| Wizards of the Coast and Digital Gaming | $297.7M+5.0% | $283.5M+12.7% | $251.5M+4.0% | $241.9M+5.2% | $230M+184% | |
| Royalties by Business | ||||||
| Consumer Products | $63.3M-32.9% | $94.4M+8.4% | $87.1M+53.6% | $56.7M+11.8% | $50.7M-41.0% | |
| Entertainment | -$13M-12.1% | -$11.6M-7.4% | -$10.8M+6.1% | -$11.5M-36.9% | -$8.4M+52.3% | |
| Wizards of the Coast and Digital Gaming | $27.8M-5.4% | $29.4M-18.3% | $36M-11.3% | $40.6M+298% | $10.2M-12.1% | |
| Managed expense by Business | ||||||
| Consumer Products | $173.6M-12.8% | $199.1M-0.5% | $200.2M-83.2% | $1.19B+529% | $189.2M+1.7% | |
| Entertainment | $7.2M-10.0% | $8M+1.3% | $7.9M-8.1% | $8.6M-73.9% | $33M+63.4% | |
| Wizards of the Coast and Digital Gaming | $117.4M-25.6% | $157.7M+25.2% | $126M+3.4% | $121.9M+10.1% | $110.7M-20.6% | |
| Cost of Sales by Business | ||||||
| Consumer Products | $140.9M-57.2% | $329.1M+5.2% | $312.8M+115% | $145.5M+12.1% | $129.8M-55.1% | |
| Entertainment | $600K-72.7% | $2.2M+29.4% | $1.7M+6.3% | $1.6M+45.5% | $1.1M+10.0% | |
| Wizards of the Coast and Digital Gaming | $94.5M-20.9% | $119.5M+20.2% | $99.4M+27.1% | $78.2M+6.0% | $73.8M+7.3% | |
| Depreciation and intangible asset amortization by Business | ||||||
| Consumer Products | $15.7M-21.9% | $20.1M-32.1% | $29.6M+19.4% | $24.8M+36.3% | $18.2M-21.9% | |
| Entertainment | $4.5M+4.7% | $4.3M-17.3% | $5.2M0.0% | $5.2M+2.0% | $5.1M+21.4% | |
| Wizards of the Coast and Digital Gaming | $4.4M+10.0% | $4M-14.9% | $4.7M+9.3% | $4.3M-6.5% | $4.6M+2.2% | |
| Goodwill by Business | ||||||
| Consumer Products | $560.9M0.0% | $561M0.0% | $561M0.0% | $561M-64.5% | $1.58B0.0% | |
| Entertainment | $325.2M0.0% | $325.2M0.0% | $325.2M0.0% | $325.2M0.0% | $325.2M0.0% | |
| Wizards of the Coast and Digital Gaming | $370.4M0.0% | $370.5M+0.1% | $370.3M-0.1% | $370.6M-0.1% | $371.1M0.0% | |
| Foreign exchange translation by Business | ||||||
| Consumer Products | -$100K— | —— | —— | $800K+700% | $100K+150% | |
| Entertainment | $0— | $0— | $0— | $0— | $0— | |
| Wizards of the Coast and Digital Gaming | -$100K— | —— | -$300K+40.0% | -$500K-600% | $100K+120% | |
| Advertising by Business | ||||||
| Consumer Products | $25.9M-57.7% | $61.3M-5.1% | $64.6M+76.5% | $36.6M+19.6% | $30.6M-61.2% | |
| Entertainment | $0-100% | $300K+50.0% | $200K+100% | $100K0.0% | $100K-50.0% | |
| Wizards of the Coast and Digital Gaming | $34.5M+25.5% | $27.5M-36.6% | $43.4M+61.9% | $26.8M+1.9% | $26.3M-7.7% | |
| Additions to property, plant and equipment: by Business | ||||||
| Consumer Products | $16.7M+92.0% | $8.7M-38.7% | $14.2M+29.1% | $11M-2.7% | $11.3M-7.4% | |
| Entertainment | $0— | $0-100% | $100K— | $0— | $0-100% | |
| Wizards of the Coast and Digital Gaming | $2.9M+16.0% | $2.5M-24.2% | $3.3M-38.9% | $5.4M+218% | $1.7M-63.8% | |
| Distribution by Business | ||||||
| Consumer Products | $33.3M-41.4% | $56.8M+37.5% | $41.3M+24.0% | $33.3M+4.7% | $31.8M-28.7% | |
| Entertainment | $0— | $0— | $0— | $0— | $0— | |
| Wizards of the Coast and Digital Gaming | $8M-25.2% | $10.7M-20.7% | $13.5M+23.9% | $10.9M+21.1% | $9M+16.9% | |
| Program cost amortization by Business | ||||||
| Consumer Products | $0— | $0— | $0— | $0— | $0— | |
| Entertainment | $4M-73.0% | $14.8M+100% | $7.4M+19.4% | $6.2M-16.2% | $7.4M-70.2% | |
| Wizards of the Coast and Digital Gaming | $0— | $0— | $0— | $0— | $0— | |
| Intangible Amortization by Business | ||||||
| Consumer Products | $8.4M-1.2% | $8.5M-21.3% | $10.8M+6.9% | $10.1M0.0% | $10.1M-9.0% | |
| Entertainment | $4.2M+5.0% | $4M-14.9% | $4.7M-4.1% | $4.9M+4.3% | $4.7M+20.5% | |
| Wizards of the Coast and Digital Gaming | $2.1M0.0% | $2.1M-4.5% | $2.2M+4.8% | $2.1M0.0% | $2.1M+5.0% | |
| Net revenues by Product | ||||||
| Digital and Licensed Gaming | $121.3M-10.6% | $135.7M+4.2% | $130.2M+12.1% | $116.1M-1.9% | $118.3M-10.4% | |
| Family Brands | $18.6M+42.0% | $13.1M-21.6% | $16.7M+15.2% | $14.5M-35.3% | $22.4M+71.0% | |
| Film and TV | $1.7M-29.2% | $2.4M+26.3% | $1.9M+26.7% | $1.5M-65.1% | $4.3M+34.4% | |
| Tabletop Gaming | $460.7M-6.9% | $494.7M+12.0% | $441.8M+8.7% | $406.3M+18.2% | $343.8M+66.1% | |
| Net revenues by Geography | ||||||
| Asia Pacific | $53.8M-24.0% | $70.8M+15.7% | $61.2M-3.8% | $63.6M+18.2% | $53.8M-42.4% | |
| Europe | $99.6M-51.2% | $204.2M+12.8% | $181.1M+89.2% | $95.7M+12.6% | $85M-52.2% | |
| Latin America | $29.1M-45.8% | $53.7M-25.0% | $71.6M+52.0% | $47.1M+67.6% | $28.1M-48.0% | |
| North America | $215.4M-54.3% | $471.3M-2.4% | $483M+105% | $236M+2.0% | $231.4M-45.0% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
