Hasbro HAS Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net revenues by Business | ||||||
| Consumer Products | $434.9M+0.3% | $856.3M+5.9% | $867.3M-7.3% | $493.4M-16.3% | $433.4M-4.2% | |
| Entertainment | $33.7M-11.3% | $28.4M-8.1% | $30.9M-10.2% | $28.1M-8.8% | $38M+4.1% | |
| Wizards of the Coast and Digital Gaming | $652.9M+29.1% | $697.5M+86.6% | $631.3M+40.3% | $571.2M+17.0% | $505.8M+42.8% | |
| Operating Income (Loss) by Business | ||||||
| Consumer Products | -$47.5M-8.2% | $0-100% | $80.1M-33.8% | -$1.03B-10,970% | -$43.9M+6.4% | |
| Entertainment | $17.3M+254% | —— | $7.5M-23.5% | $6.1M+710% | -$11.2M-293% | |
| Wizards of the Coast and Digital Gaming | $297.7M+29.4% | $283.5M+250% | $251.5M+38.8% | $241.9M-2.1% | $230M+87.3% | |
| Royalties by Business | ||||||
| Consumer Products | $63.3M+24.9% | $94.4M+9.8% | $87.1M-14.5% | $56.7M-7.2% | $50.7M+5.0% | |
| Entertainment | -$13M-54.8% | -$11.6M+34.1% | -$10.8M+31.2% | -$11.5M+33.1% | -$8.4M-5.0% | |
| Wizards of the Coast and Digital Gaming | $27.8M+173% | $29.4M+153% | $36M+279% | $40.6M+279% | $10.2M-2.9% | |
| Managed expense by Business | ||||||
| Consumer Products | $173.6M-8.2% | $199.1M+7.0% | $200.2M+3.8% | $1.19B+526% | $189.2M-4.3% | |
| Entertainment | $7.2M-78.2% | $8M-60.4% | $7.9M-16.0% | $8.6M-62.1% | $33M+97.6% | |
| Wizards of the Coast and Digital Gaming | $117.4M+6.1% | $157.7M+13.0% | $126M+17.0% | $121.9M+26.3% | $110.7M+24.9% | |
| Cost of Sales by Business | ||||||
| Consumer Products | $140.9M+8.6% | $329.1M+13.8% | $312.8M+2.3% | $145.5M-25.2% | $129.8M-8.3% | |
| Entertainment | $600K-45.5% | $2.2M+120% | $1.7M+13.3% | $1.6M-15.8% | $1.1M-21.4% | |
| Wizards of the Coast and Digital Gaming | $94.5M+28.0% | $119.5M+73.7% | $99.4M+38.1% | $78.2M+15.3% | $73.8M+20.4% | |
| Depreciation and intangible asset amortization by Business | ||||||
| Consumer Products | $15.7M-13.7% | $20.1M-13.7% | $29.6M-6.3% | $24.8M-13.3% | $18.2M-15.7% | |
| Entertainment | $4.5M-11.8% | $4.3M+2.4% | $5.2M+26.8% | $5.2M+23.8% | $5.1M+21.4% | |
| Wizards of the Coast and Digital Gaming | $4.4M-4.3% | $4M-11.1% | $4.7M+4.4% | $4.3M0.0% | $4.6M+7.0% | |
| Goodwill by Business | ||||||
| Consumer Products | $560.9M-64.5% | $561M-64.5% | $561M-64.5% | $561M-64.5% | $1.58B0.0% | |
| Entertainment | $325.2M0.0% | $325.2M0.0% | $325.2M0.0% | $325.2M0.0% | $325.2M0.0% | |
| Wizards of the Coast and Digital Gaming | $370.4M-0.2% | $370.5M-0.1% | $370.3M-0.3% | $370.6M-0.2% | $371.1M-0.1% | |
| Foreign exchange translation by Business | ||||||
| Consumer Products | -$100K-200% | —— | —— | $800K— | $100K+200% | |
| Entertainment | $0— | $0— | $0— | $0-100% | $0+100% | |
| Wizards of the Coast and Digital Gaming | -$100K-200% | —— | -$300K— | -$500K-400% | $100K+150% | |
| Advertising by Business | ||||||
| Consumer Products | $25.9M-15.4% | $61.3M-22.2% | $64.6M-18.1% | $36.6M-3.7% | $30.6M+10.9% | |
| Entertainment | $0-100% | $300K+50.0% | $200K-60.0% | $100K0.0% | $100K-50.0% | |
| Wizards of the Coast and Digital Gaming | $34.5M+31.2% | $27.5M-3.5% | $43.4M+95.5% | $26.8M+32.7% | $26.3M+8.2% | |
| Additions to property, plant and equipment: by Business | ||||||
| Consumer Products | $16.7M+47.8% | $8.7M-28.7% | $14.2M+2.9% | $11M-16.7% | $11.3M-0.9% | |
| Entertainment | $0— | $0-100% | $100K— | $0— | $0— | |
| Wizards of the Coast and Digital Gaming | $2.9M+70.6% | $2.5M-46.8% | $3.3M+57.1% | $5.4M-40.0% | $1.7M-71.7% | |
| Distribution by Business | ||||||
| Consumer Products | $33.3M+4.7% | $56.8M+27.4% | $41.3M-14.8% | $33.3M-14.6% | $31.8M-5.4% | |
| Entertainment | $0— | $0— | $0— | $0— | $0— | |
| Wizards of the Coast and Digital Gaming | $8M-11.1% | $10.7M+39.0% | $13.5M+45.2% | $10.9M+41.6% | $9M+34.3% | |
| Program cost amortization by Business | ||||||
| Consumer Products | $0— | $0— | $0— | $0— | $0— | |
| Entertainment | $4M-45.9% | $14.8M-40.3% | $7.4M-6.3% | $6.2M-27.1% | $7.4M-8.6% | |
| Wizards of the Coast and Digital Gaming | $0— | $0— | $0— | $0— | $0— | |
| Intangible Amortization by Business | ||||||
| Consumer Products | $8.4M-16.8% | $8.5M-23.4% | $10.8M-3.6% | $10.1M-9.0% | $10.1M-9.0% | |
| Entertainment | $4.2M-10.6% | $4M+2.6% | $4.7M+23.7% | $4.9M+28.9% | $4.7M+23.7% | |
| Wizards of the Coast and Digital Gaming | $2.1M0.0% | $2.1M+5.0% | $2.2M+4.8% | $2.1M+5.0% | $2.1M0.0% | |
| Net revenues by Product | ||||||
| Digital and Licensed Gaming | $121.3M+2.5% | $135.7M+2.8% | $130.2M+21.5% | $116.1M-19.6% | $118.3M+34.3% | |
| Family Brands | $18.6M-17.0% | $13.1M0.0% | $16.7M+7.1% | $14.5M-14.7% | $22.4M-20.0% | |
| Film and TV | $1.7M-60.5% | $2.4M-25.0% | $1.9M+18.8% | $1.5M-16.7% | $4.3M— | |
| Tabletop Gaming | $460.7M+34.0% | $494.7M+139% | $441.8M+48.9% | $406.3M+32.1% | $343.8M+50.7% | |
| Net revenues by Geography | ||||||
| Asia Pacific | $53.8M0.0% | $70.8M-24.2% | $61.2M-25.3% | $63.6M+1.6% | $53.8M+10.2% | |
| Europe | $99.6M+17.2% | $204.2M+14.8% | $181.1M+11.6% | $95.7M+4.0% | $85M-2.9% | |
| Latin America | $29.1M+3.6% | $53.7M-0.6% | $71.6M-19.6% | $47.1M-26.2% | $28.1M-25.3% | |
| North America | $215.4M-6.9% | $471.3M+11.9% | $483M-8.3% | $236M-22.9% | $231.4M-3.2% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
