Hasbro HAS Business Segments
| FY'25 | FY'24 | FY'23 | FY'22 | ||
|---|---|---|---|---|---|
| Net revenues by Business | |||||
| Consumer Products | $2.65B-4.9% | $2.79B-12.1% | $3.17B-19.2% | $3.93B-1.4% | |
| Entertainment | $125.4M-5.4% | $132.6M-81.4% | $711.1M-30.1% | $1.02B-11.8% | |
| Wizards of the Coast and Digital Gaming | $2.41B+44.4% | $1.67B+1.5% | $1.64B+9.6% | $1.5B+16.4% | |
| Operating Income (Loss) by Business | |||||
| Consumer Products | -$993.3M-961% | $115.3M+278% | -$64.7M— | —— | |
| Wizards of the Coast and Digital Gaming | $1.01B+59.3% | $632M+20.2% | $525.7M— | —— | |
| Royalties by Business | |||||
| Consumer Products | $288.9M-2.8% | $297.3M-5.6% | $315M-18.2% | $385.3M— | |
| Entertainment | -$42.3M+27.7% | -$58.5M-205% | $55.8M-31.4% | $81.4M— | |
| Wizards of the Coast and Digital Gaming | $116.2M+175% | $42.3M-26.3% | $57.4M+180% | $20.5M— | |
| Managed expense by Business | |||||
| Consumer Products | $1.78B+132% | $766.6M-2.6% | $786.8M-4.1% | $820.5M— | |
| Entertainment | $57.5M-16.7% | $69M-96.5% | $2B+914% | $197.3M— | |
| Wizards of the Coast and Digital Gaming | $516.3M+19.4% | $432.3M+2.8% | $420.6M+14.9% | $365.9M— | |
| Cost of Sales by Business | |||||
| Consumer Products | $917.2M-1.5% | $931.2M-32.1% | $1.37B-13.6% | $1.59B— | |
| Entertainment | $6.6M+13.8% | $5.8M-51.7% | $12M-74.2% | $46.5M— | |
| Wizards of the Coast and Digital Gaming | $370.9M+37.4% | $269.9M-16.2% | $321.9M+15.5% | $278.6M— | |
| Depreciation and intangible asset amortization by Business | |||||
| Consumer Products | $92.7M-11.8% | $105.1M-19.2% | $130M— | —— | |
| Entertainment | $19.8M+18.6% | $16.7M-41.4% | $28.5M-34.9% | $43.8M-54.7% | |
| Wizards of the Coast and Digital Gaming | $17.6M0.0% | $17.6M-36.7% | $27.8M— | —— | |
| Goodwill by Business | |||||
| Consumer Products | $3.27B-48.4% | $6.33B-0.1% | $6.34B0.0% | $6.34B0.0% | |
| Entertainment | $1.3B0.0% | $1.3B-70.5% | $4.4B-27.6% | $6.08B-4.7% | |
| Wizards of the Coast and Digital Gaming | $1.48B-0.2% | $1.49B-0.1% | $1.49B+4.5% | $1.42B+15.6% | |
| Foreign exchange translation by Business | |||||
| Entertainment | $0— | $0-100% | $2.5M+239% | -$1.8M— | |
| Advertising by Business | |||||
| Consumer Products | $193.1M-13.5% | $223.3M-2.0% | $227.8M-16.7% | $273.4M— | |
| Entertainment | $700K-30.0% | $1M-97.2% | $36.3M+68.8% | $21.5M— | |
| Wizards of the Coast and Digital Gaming | $124M+30.3% | $95.2M+2.8% | $92.6M+2.2% | $90.6M— | |
| Additions to property, plant and equipment: by Business | |||||
| Consumer Products | $45.2M-10.7% | $50.6M-15.7% | $60M— | —— | |
| Entertainment | $100K0.0% | $100K-75.0% | $400K-94.2% | $6.9M+11.3% | |
| Wizards of the Coast and Digital Gaming | $12.9M-40.8% | $21.8M-55.2% | $48.7M— | —— | |
| Distribution by Business | |||||
| Consumer Products | $163.2M-1.5% | $165.7M-16.0% | $197.2M-10.8% | $221.2M— | |
| Entertainment | $0— | $0— | $0— | $0— | |
| Wizards of the Coast and Digital Gaming | $44.1M+40.4% | $31.4M+11.3% | $28.2M+6.4% | $26.5M— | |
| Program cost amortization by Business | |||||
| Consumer Products | $0— | $0— | $0— | $0— | |
| Entertainment | $35.8M-27.4% | $49.3M-88.9% | $445.4M-19.8% | $555.5M— | |
| Wizards of the Coast and Digital Gaming | $0— | $0-100% | $3.5M— | $0— | |
| Intangible Amortization by Business | |||||
| Consumer Products | $39.5M-11.2% | $44.5M-16.5% | $53.3M-21.7% | $68.1M— | |
| Entertainment | $18.3M+19.6% | $15.3M-28.5% | $21.4M-37.4% | $34.2M— | |
| Wizards of the Coast and Digital Gaming | $8.5M+3.7% | $8.2M+6.5% | $7.7M+63.8% | $4.7M— | |
| Net revenues by Product | |||||
| Digital and Licensed Gaming | $500.3M+6.1% | $471.7M+22.5% | $385.1M+49.2% | $258.1M-23.2% | |
| Family Brands | $66.7M-9.5% | $73.7M-12.1% | $83.8M+5.5% | $79.4M-40.3% | |
| Film and TV | $10.1M+53.0% | $6.6M-98.9% | $575.5M-31.3% | $837.6M-10.2% | |
| Tabletop Gaming | $1.69B+62.2% | $1.04B-3.1% | $1.07B+0.5% | $1.07B+12.2% | |
| Net revenues by Geography | |||||
| Asia Pacific | $249.4M-13.0% | $286.7M+11.9% | $256.3M-12.6% | $293.4M-5.4% | |
| Europe | $566M+8.9% | $519.7M-22.4% | $669.5M-25.6% | $899.5M-15.8% | |
| Latin America | $200.5M-18.0% | $244.5M-21.5% | $311.5M-1.0% | $314.8M+9.3% | |
| North America | $1.42B-4.8% | $1.49B-9.5% | $1.65B-20.1% | $2.06B-10.8% | |
| United States | $2.81B+7.9% | $2.6B-13.6% | $3.01B-15.1% | $3.54B— |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
