Hasbro HAS Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net revenues by Business | ||||||
| Consumer Products | $2.65B-4.2% | $2.65B-4.9% | $2.6B-13.7% | $2.67B-12.0% | $2.77B-10.8% | |
| Entertainment | $121.1M-9.7% | $125.4M-5.4% | $127.9M-60.7% | $131.4M-68.2% | $134.1M-76.1% | |
| Wizards of the Coast and Digital Gaming | $2.55B+40.5% | $2.41B+44.4% | $2.08B+13.2% | $1.9B+4.9% | $1.82B+6.9% | |
| Operating Income (Loss) by Business | ||||||
| Consumer Products | -$996.9M-943% | -$993.3M-961% | -$942.8M-1,436% | -$901.9M-945% | $118.3M+280% | |
| Wizards of the Coast and Digital Gaming | $1.07B+45.4% | $1.01B+59.3% | $804.3M+22.9% | $734M+8.5% | $739.2M+29.3% | |
| Royalties by Business | ||||||
| Consumer Products | $301.5M+0.6% | $288.9M-2.8% | $280.5M-3.3% | $295.3M+10.6% | $299.7M+5.3% | |
| Entertainment | -$46.9M+20.4% | -$42.3M+27.7% | -$48.3M-79.2% | -$53.2M-2,070% | -$58.9M-274% | |
| Wizards of the Coast and Digital Gaming | $133.8M+219% | $116.2M+175% | $98.4M+118% | $71.9M+44.1% | $42M-21.6% | |
| Managed expense by Business | ||||||
| Consumer Products | $1.76B+133% | $1.78B+132% | $1.77B+127% | $1.76B+125% | $758.1M-3.8% | |
| Entertainment | $31.7M-62.8% | $57.5M-16.7% | $69.7M-87.3% | $71.2M-93.1% | $85.3M-94.4% | |
| Wizards of the Coast and Digital Gaming | $523M+15.1% | $516.3M+19.4% | $498.1M+25.2% | $479.8M+21.3% | $454.4M+12.5% | |
| Cost of Sales by Business | ||||||
| Consumer Products | $928.3M+1.0% | $917.2M-1.5% | $877.4M-10.9% | $870.3M-14.8% | $919.4M-21.4% | |
| Entertainment | $6.1M+10.9% | $6.6M+13.8% | $5.4M-30.8% | $5.2M-44.1% | $5.5M-47.1% | |
| Wizards of the Coast and Digital Gaming | $391.6M+38.7% | $370.9M+37.4% | $320.2M+13.7% | $292.8M+0.9% | $282.4M-6.7% | |
| Depreciation and intangible asset amortization by Business | ||||||
| Consumer Products | $90.2M-11.3% | $92.7M-11.8% | $95.9M-16.1% | $97.9M-15.0% | $101.7M-14.6% | |
| Entertainment | $19.2M+9.1% | $19.8M+18.6% | $19.7M+0.4% | $18.6M-17.9% | $17.6M-31.2% | |
| Wizards of the Coast and Digital Gaming | $17.4M-2.8% | $17.6M0.0% | $18.1M-9.7% | $17.9M-20.4% | $17.9M-28.8% | |
| Goodwill by Business | ||||||
| Consumer Products | $2.24B-64.5% | $3.27B-48.4% | $4.29B-32.3% | $5.31B-16.2% | $6.33B-0.1% | |
| Entertainment | $1.3B0.0% | $1.3B0.0% | $1.3B0.0% | $1.3B-42.4% | $1.3B-59.5% | |
| Wizards of the Coast and Digital Gaming | $1.48B-0.2% | $1.48B-0.2% | $1.48B-0.2% | $1.48B-0.1% | $1.49B-0.1% | |
| Foreign exchange translation by Business | ||||||
| Entertainment | $0-100% | $0— | $0-100% | $0-100% | $100K-95.8% | |
| Advertising by Business | ||||||
| Consumer Products | $188.4M-16.7% | $193.1M-13.5% | $210.6M+4.5% | $224.9M+25.3% | $226.3M+14.0% | |
| Entertainment | $600K-33.3% | $700K-30.0% | $600K-93.9% | $900K-95.1% | $900K-96.7% | |
| Wizards of the Coast and Digital Gaming | $132.2M+36.0% | $124M+30.3% | $125M+39.1% | $103.8M+14.3% | $97.2M+3.7% | |
| Additions to property, plant and equipment: by Business | ||||||
| Consumer Products | $50.6M+0.2% | $45.2M-10.7% | $48.7M-8.8% | $48.3M-11.5% | $50.5M-10.5% | |
| Entertainment | $100K0.0% | $100K0.0% | $200K+100% | $100K-50.0% | $100K-66.7% | |
| Wizards of the Coast and Digital Gaming | $14.1M-19.4% | $12.9M-40.8% | $15.1M-48.4% | $13.9M-64.7% | $17.5M-58.8% | |
| Distribution by Business | ||||||
| Consumer Products | $164.7M+0.5% | $163.2M-1.5% | $151M-11.4% | $158.2M-7.6% | $163.9M-9.7% | |
| Entertainment | $0— | $0— | $0— | $0— | $0— | |
| Wizards of the Coast and Digital Gaming | $43.1M+27.9% | $44.1M+40.4% | $41.1M+33.7% | $36.9M+29.5% | $33.7M+21.0% | |
| Program cost amortization by Business | ||||||
| Consumer Products | $0— | $0— | $0— | $0— | $0— | |
| Entertainment | $32.4M-33.3% | $35.8M-27.4% | $45.8M-66.3% | $46.3M-80.7% | $48.6M-85.8% | |
| Wizards of the Coast and Digital Gaming | $0— | $0— | $0-100% | $0-100% | $0-100% | |
| Intangible Amortization by Business | ||||||
| Consumer Products | $37.8M-13.1% | $39.5M-11.2% | $42.1M-9.9% | $42.5M-13.0% | $43.5M-14.8% | |
| Entertainment | $17.8M+9.9% | $18.3M+19.6% | $18.2M+8.7% | $17.3M-5.5% | $16.2M-18.4% | |
| Wizards of the Coast and Digital Gaming | $8.5M+3.7% | $8.5M+3.7% | $8.4M+3.4% | $8.3M+4.4% | $8.2M+4.1% | |
| Net revenues by Product | ||||||
| Digital and Licensed Gaming | $503.3M+0.3% | $500.3M+6.1% | $496.6M+13.6% | $473.6M+2.2% | $501.9M+26.8% | |
| Family Brands | $62.9M-7.6% | $66.7M-9.5% | $66.7M-17.3% | $65.6M-23.6% | $68.1M-28.2% | |
| Film and TV | $7.5M-31.2% | $10.1M+53.0% | $10.9M-93.0% | $10.6M-95.9% | $10.9M-97.3% | |
| Tabletop Gaming | $1.8B+56.1% | $1.69B+62.2% | $1.4B+27.4% | $1.25B+14.8% | $1.16B+6.7% | |
| Net revenues by Geography | ||||||
| Asia Pacific | $249.4M-14.5% | $249.4M-13.0% | $272M+5.4% | $292.7M+23.0% | $291.7M+20.6% | |
| Europe | $580.6M+12.3% | $566M+8.9% | $539.7M+0.1% | $520.9M-11.0% | $517.2M-17.3% | |
| Latin America | $201.5M-14.3% | $200.5M-18.0% | $200.8M-25.0% | $218.3M-25.1% | $235M-22.4% | |
| North America | $1.41B-5.4% | $1.42B-4.8% | $1.37B-7.7% | $1.42B-7.7% | $1.49B-7.7% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Hasbro break its business down?
- Hasbro (HAS) reports net revenues by business across 3 parts — Consumer Products, Entertainment and Wizards of the Coast and Digital Gaming. Each is extracted from the segment footnotes and tracked over time.
- Where does Hasbro's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Hasbro's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
